Card shark Hailey Gordon and ex con Nick Patterson—fresh off uncovering one of the biggest secrets of the Revolutionary War alongside American history professor Adrian Jensen—now find themselves in Philadelphia, immersed in the history of Benjamin Franklin and Paul Revere. The Liberty Bell, Charles Willson Peale’s Museum, and the Tomb of The Unknown Revolutionary Soldier are connected to Franklin in amazing ways. The more they discover, the more shocking the implications become.
The long buried secrets Hailey and Nick are chasing have previously only been known by a select few, who would prefer to keep it that way. A woman known as The Heiress—part of a mysterious organization called The Family—is one of these rare historians. After generations of members have failed before her, The Heiress has been tasked to finally unearth the alchemical secrets Revere and Franklin may have discovered during their lifetimes.
And she’s not about to let Nick and Hailey get in her way.
His best friend, Rowley Jefferson, has ditched him, and finding new friends in middle school is proving to be a tough task. To change his fortunes, Greg decides to take a leap of faith and turn his decisions over to chance.
Will a roll of the dice turn things around, or is Greg's life destined to be just another hard-luck story?
Geralt is a Witcher, a man whose magic powers, enhanced by long training and a mysterious elixir, have made him a brilliant fighter and a merciless hunter. Yet he is no ordinary killer. His sole purpose: to destroy the monsters that plague the world.
But not everything monstrous-looking is evil and not everything fair is good . . . and in every fairy tale there is a grain of truth.
A family vacation is supposed to be a lot of fun . . . unless, of course, you’re the Heffleys.
Gas station bathrooms, crazed seagulls, a fender bender, and a runaway pig—not exactly Greg Heffley’s idea of a good time. But even the worst road trip can turn into an adventure—and this is one the Heffleys won’t soon forget.
Viola Bowen has the chance of a lifetime: to design a video game based on her all-time favorite book series. The only problem? Her co-lead is Jesse F-ing Andrews, aka her archnemesis. Jesse has made it abundantly clear over the years that he wants nothing to do with her—and Viola has no idea why.
When their bosses insist a wintery retreat is the perfect team-building exercise, Viola can’t think of anything worse. Being freezing cold in a remote mountain lodge knowing Jesse is right next door? No, thank you.
But as the snow piles on, Viola discovers there’s more to Jesse than she knew, and heat builds in more ways than one.
A Valentine's Day dance at Greg's middle school has turned his world upside down. As Greg scrambles to find a date, he's worried he'll be left out in the cold on the big night. His best friend, Rowley, doesn't have any prospects either, but that's a small consolation.
An unexpected twist gives Greg a partner for the dance and leaves Rowley the odd man out. But a lot can happen in one night, and in the end, you never know who's going to be lucky in love—and who will end up being the third wheel.
Viola Bowen has the chance of a lifetime: to design a video game based on her all-time favorite book series. The only problem? Her co-lead is Jesse F-ing Andrews, aka her archnemesis. Jesse has made it abundantly clear over the years that he wants nothing to do with her—and Viola has no idea why.
When their bosses insist a wintery retreat is the perfect team-building exercise, Viola can’t think of anything worse. Being freezing cold in a remote mountain lodge knowing Jesse is right next door? No, thank you.
But as the snow piles on, Viola discovers there’s more to Jesse than she knew, and heat builds in more ways than one.
For over a century, humans, dwarves, gnomes, and elves have lived together in relative peace. But that peace has now come to an end.
Geralt of Rivia, the hunter known as the Witcher, has been waiting for the birth of a prophesied child. The one who has the power to change the world for good—or for evil.
As the threat of war hangs over the land and the child is pursued for her extraordinary powers, it will become Geralt’s responsibility to protect them all. And the Witcher never accepts defeat.
Ten couples. United by love. Divided by danger.
Jace and Clary, seeking out an exiled Shadowhunter and learning that love can save the world—or destroy it. Will and Tessa, honeymooning in Paris when a séance sends them down an unexpected path. Simon and Izzy, observing increased demonic activity around New York, on a hilarious urban romp.
Walter doesn't know what the big deal is—sure, it might be nice to have a green eggs and ham picnic on a hike, but doesn't Sam-I-Am know about all of the bugs? And the flowers that make you sneeze? Or the rivers that block your way? No, Walter is not a fan of the outdoors, he certainly is not. And nothing Sam-I-Am will do or say will change his mind. Too bad for Walter, Sam-I-Am is always up for a challenge!