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Imagen de MARVEL BEGINNINGS: FIRST 100 WORDS
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MARVEL BEGINNINGS: FIRST 100 WORDS

Everyone’s favorite Marvel characters are back in a new kid-friendly art style that’s sure to delight your budding Super Hero! This padded board book will help your child make the connection between words and their meaning with guidance from Spider-Man, Hulk, Thor, and more. With a compact size, soft edges, colorful illustrations, and familiar faces, First 100 Words is perfect for growing minds.
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Imagen de THE MATCH
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THE MATCH

Evie Jones has dedicated her life and very limited funds working for Southern Service Paws, the company that matched her with the love of her life: Charlie, a service dog trained to assist with her epilepsy. But it’s no secret that the company has been struggling to make ends meet. It’s up to her and her longtime mentor and boss to throw the fundraiser of the century to keep the doors open. Then Evie meets Jacob Broaden at a client consultation meeting. There are instant sparks—but not the good kind, because Jacob’s daughter set up the meeting without his knowledge. Ten-year-old Sam has been recently diagnosed with epilepsy, and has wanted a service animal ever since. While he had hesitations at first, it doesn’t take long for Jacob to be convinced that a service dog, and possibly Evie, with her magical, woodland-green eyes, might just be the best thing for him and his daughter. As Evie spends more time with Jacob and helps Sam find her perfect match with a lovable golden retriever named Daisy, she starts longing for something she’s never had before: a loving family. For Jacob, falling in love with Evie is the last thing he should be doing, but love has a way of finding those who need it most.
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Imagen de MEMORY PIECE
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MEMORY PIECE

In the early 1980s, Giselle Chin, Jackie Ong, and Ellen Ng are three teenagers drawn together by their shared sense of alienation and desire for something different. “Allied in the weirdest parts of themselves,” they envision each other as artistic collaborators and embark on a future defined by freedom and creativity. By the time they are adults, their dreams are murkier. As a performance artist, Giselle must navigate an elite social world she never conceived of. As a coder thrilled by the internet’s early egalitarian promise, Jackie must contend with its more sinister shift toward monetization and surveillance. And as a community activist, Ellen confronts the increasing gentrification and policing overwhelming her New York City neighborhood. Over time their friendship matures and changes, their definitions of success become complicated, and their sense of what matters evolves. Moving from the predigital 1980s to the art and tech subcultures of the 1990s to a strikingly imagined portrait of the 2040s, Memory Piece is an innovative and audacious story of three lifelong friends as they strive to build satisfying lives in a world that turns out to be radically different from the one they were promised.
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Imagen de THE MIRROR OF BEASTS
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THE MIRROR OF BEASTS

With the dream of Avalon in ruins, Tamsin and her friends are all that stands in the way of Lord Death's plans to unleash the horrors of Anwnn on the world of the living. As the Wild Hunt carves a bloody path across continents, Tamsin is mustering allies, tracking down powerful artifacts, and traversing into new otherlands in search of a way to stop him. Legend tells of a “Mirror of Beasts,” powerful enough to trap even Lord Death in its accursed glass, but the mirror is not all that it seems. Tamsin must confront her own darkest secrets if she hopes to tap the mirror's strength to defeat her enemies. Arthurian legend bleeds into contemporary action, and scars of the past are torn open anew by a starcrossed love that refuses to go quietly. This riveting conclusion to the Silver in the Bone duology will hold you in its thrall until the very last page.
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Imagen de 2054
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2054

It is twenty years after the catastrophic war between the United States and China that brought down the old American political order. A new party has emerged in the US, one that’s held power for over a decade. Efforts to cement its grip have resulted in mounting violent resistance. The American president has control of the media, but he is beginning to lose control of the streets. Many fear he’ll stop at nothing to remain in the White House. Suddenly, he collapses in the middle of an address to the nation. After an initial flurry of misinformation, the administration reluctantly announces his death. A cover-up ensues, conspiracy theories abound, and the country descends into a new type of civil war.
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Imagen de THE ACHILLES TRAP
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THE ACHILLES TRAP

When the United States invaded Iraq in 2003, its message was clear: Iraq, under the control of strongman Saddam Hussein, possessed weapons of mass destruction that, if left unchecked, posed grave danger to the world. But when no WMDs were found, the United States and its allies were forced to examine the political and intelligence failures that had led to the invasion and the occupation, and the civil war that followed. One integral question has remained unsolved: Why had Saddam seemingly sacrificed his long reign in power by giving the false impression that he had hidden stocks of dangerous weapons? The Achilles Trap masterfully untangles the people, ploys of power, and geopolitics that led to America’s disastrous war with Iraq and, for the first time, details America’s fundamental miscalculations during its decades-long relationship with Saddam Hussein. Beginning with Saddam’s rise to power in 1979 and the birth of Iraq’s secret nuclear weapons program, Steve Coll traces Saddam’s motives by way of his inner circle. He brings to life the diplomats, scientists, family members, and generals who had no choice but to defer to their leader—a leader directly responsible for the deaths of hundreds of thousands of Iraqis, as well as the torture or imprisonment of hundreds of thousands more. This was a man whose reasoning was impossible to reduce to a simple explanation, and the CIA and successive presidential administrations failed to grasp critical nuances of his paranoia, resentments, and inconsistencies—even when the stakes were incredibly high.
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Imagen de THE ANXIOUS GENERATION
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THE ANXIOUS GENERATION

After more than a decade of stability or improvement, the mental health of adolescents plunged in the early 2010s. Rates of depression, anxiety, self-harm, and suicide rose sharply, more than doubling on many measures. Why? In The Anxious Generation, social psychologist Jonathan Haidt lays out the facts about the epidemic of teen mental illness that hit many countries at the same time. He then investigates the nature of childhood, including why children need play and independent exploration to mature into competent, thriving adults. Haidt shows how the “play-based childhood” began to decline in the 1980s, and how it was finally wiped out by the arrival of the “phone-based childhood” in the early 2010s. He presents more than a dozen mechanisms by which this “great rewiring of childhood” has interfered with children’s social and neurological development, covering everything from sleep deprivation to attention fragmentation, addiction, loneliness, social contagion, social comparison, and perfectionism. He explains why social media damages girls more than boys and why boys have been withdrawing from the real world into the virtual world, with disastrous consequences for themselves, their families, and their societies.
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Imagen de THE VOLCANO DAUGHTERS
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THE VOLCANO DAUGHTERS

El Salvador, 1923. Graciela, a young girl growing up on a volcano in a community of Indigenous women, is summoned to the capital, where she is claimed as an oracle for a rising dictator. There she meets Consuelo, the sister she has never known, who was stolen from their home before Graciela was born. The two spend years under the cruel El Gran Pendejo’s regime, unwillingly helping his reign of terror, until genocide strikes the community from which they hail. Each believing the other to be dead, they escape, fleeing across the globe, reinventing themselves until fate ultimately brings them back together in the most unlikely of ways… Endlessly surprising, vividly imaginative, bursting with lush life, The Volcano Daughters charts a new history and mythology of El Salvador, fiercely bringing forth voices that have been calling out for generations.
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Imagen de WHAT HAVE YOU DONE?
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WHAT HAVE YOU DONE?

Nothing ever happens in sleepy little Fairhill, Vermont. But this morning that will change. And one innocent question could be deadly. What have you done? The teenagers get their kicks telling ghost stories in the old graveyard. The parents trust their kids will arrive home safe from school. Everyone knows everyone. Curtains rarely twitch. Front doors are left unlocked. But Diana Brewer isn’t lying safely in her bed where she belongs. Instead she lies in a hayfield, circled by vultures, discovered by a local farmer. How quickly a girl becomes a ghost. How quickly a town of friendly, familiar faces becomes a town of suspects, a place of fear and paranoia. Someone in Fairhill did this. Everyone wants answers.
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Imagen de THE WAGER
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THE WAGER

On 28th January 1742, a ramshackle vessel of patched-together wood and cloth washed up on the coast of Brazil. Inside were thirty emaciated men, barely alive, and they had an extraordinary tale to tell. They were survivors of His Majesty’s ship The Wager, a British vessel that had left England in 1740 on a secret mission during an imperial war with Spain. While chasing a Spanish treasure-filled galleon, The Wager was wrecked on a desolate island off the coast of Patagonia. The crew, marooned for months and facing starvation, built the flimsy craft and sailed for more than a hundred days, traversing 2,500 miles of storm-wracked seas. They were greeted as heroes. Then, six months later, another, even more decrepit, craft landed on the coast of Chile. This boat contained just three castaways and they had a very different story to tell. The thirty sailors who landed in Brazil were not heroes – they were mutineers. The first group responded with counter-charges of their own, of a tyrannical and murderous captain and his henchmen. While stranded on the island the crew had fallen into anarchy, with warring factions fighting for dominion over the barren wilderness. As accusations of treachery and murder flew, the Admiralty convened a court martial to determine who was telling the truth. The stakes were life-and-death—for whomever the court found guilty could hang.
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