Seven tickets. An island of dreams. The chance of a lifetime.
Welcome to the Grandest Game, an annual competition run by billionaire Avery Grambs and the four infamous Hawthorne brothers, whose family fortune she inherited. Designed to give anyone a shot at fame and fortune, this year’s game requires one of seven golden tickets to enter. With millions on the line, those seven players will do whatever it takes to win.
Some of the players are in it for the money. Some for power. Some for reasons all their own. Every single one of them has secrets. Amidst it all is Grayson Hawthorne, tasked with a vital role in this year’s game. But as tensions rise and the mind-bending challenges push the players to their limits—physically, mentally, and emotionally—it soon becomes clear that not everyone is playing by the rules.
When Rin aced the Keju—the Empire-wide test to find the most talented youth to learn at the Academies—it was a shock to everyone: to the test officials, who couldn’t believe a war orphan from Rooster Province could pass without cheating; to Rin’s guardians, who believed they’d finally be able to marry her off and further their criminal enterprise; and to Rin herself, who realized she was finally free of the servitude and despair that had made up her daily existence. That she got into Sinegard—the most elite military school in Nikan—was even more surprising.
But surprises aren’t always good.
Because being a dark-skinned peasant girl from the south is not an easy thing at Sinegard. Targeted from the outset by rival classmates for her color, poverty, and gender, Rin discovers she possesses a lethal, unearthly power—an aptitude for the nearly mythical art of shamanism. Exploring the depths of her gift with the help of a seemingly insane teacher and psychoactive substances, Rin learns that gods long thought dead are very much alive—and that mastering control over those powers could mean more than just surviving school.
as the marriage of Queen Charlotte and King George of England leads to an unexpected love story and a union that transforms society.
In 1761, on a sunny day in September, a King and Queen met for the very first time. They were married within hours.
Born a German Princess, Charlotte of Mecklenburg-Strelitz was beautiful, headstrong, and fiercely intelligent… not precisely the attributes the British Court had been seeking in a spouse for the young King George III. But her fire and independence were exactly what she, and her King, needed.
Because George has secrets… secrets with the potential to shake the very foundations of the monarchy.
You must be strong enough to strike and strike and strike again without tiring.
The first lesson is to make yourself strong.
After the jaw-dropping revelation that Oak is the heir to Faerie, Jude must keep her younger brother safe. To do so, she has bound the wicked king, Cardan, to her, and made herself the power behind the throne. Navigating the constantly shifting political alliances of Faerie would be difficult enough if Cardan were easy to control. But he does everything in his power to humiliate and undermine her even as his fascination with her remains undiminished.
When it becomes all too clear that someone close to Jude means to betray her, threatening her own life and the lives of everyone she loves, Jude must uncover the traitor and fight her own complicated feelings for Cardan to maintain control as a mortal in a Faerie world.
Actually, every book does this. We are all part of the books we read, because our individual reactions, ideas, and emotions make the book whole, and these things are changing all the time. Keri Smith has helped millions of people free their creativity and find their own voice with her interactive books, and now she brings that sensibility to children and to the act of reading. This picture book is an invitation to honor your own vision and to welcome imperfection. Kids will discover that reading can engage all five senses, and that what they themselves bring to a book is an important contribution.
Henry, Jessie, Violet, and Benny are brothers and sisters. They're orphans too, and the only way they can stay together is to make it on their own. When the children find an abandoned boxcar in the woods, they decide to call it home and become the Boxcar Children!
Step 2 Readers use basic vocabulary and short sentences to tell simple stories. For children who recognize familiar words and can sound out new words with help.
The Inheritance Games ended with a bombshell, and now heiress Avery Grambs has to pick up the pieces and find the man who might hold the answers to all of her questions—including why Tobias Hawthorne left his entire fortune to Avery, a virtual stranger, rather than to his own daughters or grandsons.
Thanks to a DNA test, Avery knows she’s not a Hawthorne by blood, but clues pile up hinting at a deeper connection to the family than she had ever imagined. As the mystery grows and the plot thickens, Grayson and Jameson, two of the enigmatic and magnetic Hawthorne grandsons, continue to pull Avery in different directions. And there are threats lurking around every corner, as adversaries emerge who will stop at nothing to see Avery out of the picture—by any means necessary.
The world outside has grown toxic, the view of it limited, talk of it forbidden. The remnants of humanity live underground in a single silo.
But there are always those who hope, who dream. These are the dangerous people, the residents who infect others with their optimism. Their punishment is simple. They are given the very thing they want: They are allowed to go outside.
After the previous sheriff leaves the silo in a terrifying ritual, Juliette, a mechanic from the down deep, is suddenly and inexplicably promoted to the head of law enforcement. With newfound power and with little regard for the customs she is supposed to abide, Juliette uncovers hints of a sinister conspiracy. Tugging this thread may uncover the truth . . . or it could kill every last human alive.