A highly inventive mystery begins when sixteen unlikely people gather for the reading of the very strange will of the very rich Samuel W. Westing. They could become millionaires, depending on how they play a game. All they have to do is find the answer—but the answer to what? The Westing game is tricky and dangerous, but the heirs play on—through blizzards, burglaries, and bombings. Sam Westing may be dead … but that won’t stop him from playing one last game!
Although Nate the Great and his dog, Sludge, are on vacation, they just can’t resist a new case. When his friend Claude’s grocery list is lost, Nate sets out to find it before lunch. But lunch draws nearer and the list is still missing. Nate the Great is worried: his reputation is at stake. It looks as if list has vanished–unless Rosamond’s strange cat pancakes are somehow at the heart of the mystery.
Early one morning, a torn slip of paper with the mysterious letters V I T A appears on Nate the Great’s doorstep. He and his faithful dog, Sludge, set off to solve this latest mystery. Against ferocious cats, hostile adversaries, and a sly, phony clue — not to mention a three o’clock deadline — Nate struggles to prove, once again, that he is Nate the Great.
Val, aka Astronaut Girl, is just your typical eight-year-old scientist. She has her own laboratory and conducts experiments with her crew–her cat and baby brother. She loves science and knows everything about outer space. That’s why she’s surprised to learn that her new neighbor Wallace would rather talk about a fake space show than about real missions. But when Astronaut Girl, Wallace, and the Astro crew get lost on their own lunar adventure, they must all work together to find their way back home.
“My house will be nifty! My house will be neat!
My house will stand out as the best on the street!”
One day, while out in the garden with his mom, Jack decides that his house could use some exciting improvements. Like a racetrack! And a flying playroom! And maybe even a gigantic slide. Jack’s limitless creativity and infectious enthusiasm will inspire budding young inventors to imagine their own fantastical designs.
A castle with a secret passage! That’s what Jack and Annie find when the Magic Tree House whisks them back to the Middle Ages for another wild adventure. In the Great Hall of the castle, a feast is under way. But Jack and Annie aren’t exactly welcome guests!
Did you know that there’s a Magic Tree House book for every kid?