Greg Heffley and his family hit the road for a cross-country camping trip, ready for the adventure of a lifetime.
But their plans hit a major snag, and they find themselves stranded at an RV park that's not exactly a summertime paradise.
Things only get worse for the Heffleys when the skies open up and the water starts to rise, making them wonder if they can save their vacation—or if they're already in too deep.
When a deadly Fly Flu sweeps the globe, it leaves a shell of the world that once was. Among the survivors are eighteen-year-old Nico and her dog, on a voyage devised by Nico’s father to find a mythical portal; a young artist named Kit, raised in an old abandoned cinema; and the enigmatic Deliverer, who lives Life after Life in an attempt to put the world back together. As swarms of infected Flies roam the earth, these few survivors navigate the woods of post-apocalyptic New England, meeting others along the way, each on their own quest to find life and love in a world gone dark. The Electric Kingdom is a sweeping exploration of art, storytelling, eternal life, and above all, a testament to the notion that even in an exterminated world, one person might find beauty in another.
Avery’s fortune, life, and loves are on the line in the game that everyone will be talking about.
To inherit billions, all Avery Kylie Grambs has to do is survive a few more weeks living in Hawthorne House. The paparazzi are dogging her every step. Financial pressures are building. Danger is a fact of life. And the only thing getting Avery through it all is the Hawthorne brothers. Her life is intertwined with theirs. She knows their secrets and they know her.
But as the clock ticks down to the moment when Avery will become the richest teenager on the planet, trouble arrives in the form of a visitor who needs her help—and whose presence in Hawthorne House could change everything. It soon becomes clear that there is one last puzzle to solve, and Avery and the Hawthorne brothers are drawn into a dangerous game against an unknown and powerful player.
Secrets upon secrets. Riddles upon riddles. In this game, there are hearts and lives at stake—and there is nothing more Hawthorne than winning.
In 2000, Geoff Johns redefined THE FLASH for a new generation. Now you can re-experience his unforgettable five-year run in these stunning tales of Wally West, The Fastest Man Alive!
When the Flash breaks through space and time to reach a parallel Earth, it mirrors our own—except for one big difference: there is no Speed Force. Disconnected from the energy source that powers all super-speedsters, this is a world where The Flash never existed, and has become deadly for anyone who wears a mask. Powerless and hunted by the law, the only way Wally West can survive and escape is to accept help from those he trusts the least—his own Rogues Gallery!
Zara is one of the fiercest women in her wolf pack, so it should make sense that the Wolf King would summon her to compete in the deadly Queen Trials. Except…Zara knew the King when he was just Prince Axil. When he was asking her to dance at summer camp, when he was vowing one day they'd marry, and when his older brother humiliated her and Axil left her and every promise he ever made her.
Now, Zara seeks revenge. She agrees to participate in the Queen Trials, knowing that the only two outcomes are marrying King Axil and spending the rest of her life making him regret ever leaving her, or death. But when she arrives, King Axil is different than she expected, and he begs her to believe it was never his choice to abandon her.
Zara must fight for her life in order to see what could be between them now, but all the while there is an enemy in their midst and a war on the border that could overturn the world as they know it.